Standard Deck: Malamar and Mewtwo EX? Yes, I said EX!

If you’re a newer standard player, Pokemon EX cards might be strange or unfamiliar to you. While you’ve probably come across Volancion EX, Manaphy EX, or Mew EX, you probably don’t see a lot of EX cards in the meta. But before the GX shenanigans, EX cards dominated the land. The recent past was pwned by Seismitoad EX, Gardevoir EX, Giratina EX, Sceptile EX, Manectric EX, Yveltal EX, etc.

They weren’t as strong as today’s GX cards, in both HP and attack capabilities (*cough* power creep *cough*). But for their time they were pretty dominant (save for a Night March, here and there.) If you didn’t play with EX cards, imagine them like lumbering dinosaurs. They’re big and scary, but they’re slow and aren’t as powerful as you’d think.

Ability – Psychic Recharge
Once during your turn (before your attack), you may attach a (p) Psychic Energy card from your discard pile to 1 of your Benched Pokémon.

I was playing around with Malamar from FLI, and tried some of the standard popular decks that other people are running (Ultra Necrozma, Dawn Wings Necrozma, Cherry Necrozma, Zero Calorie Necrozma, Necrozma with cheese, etc.) While it was fun, I wondered where else Malamar’s energy acceleration would work? Well I went back a few sets to find a card that works pretty well.

Mewtwo EX 170 HP
(p) Shatter Shot 30×
This attack does 30 damage times the amount of Psychic Energy attached to this Pokémon.

(p) (p) (c) Damage Change
Switch all damage counters on this Pokémon with those on your opponent’s Active Pokémon.

Mewtwo EX was a tricky card to play against when it came out. If you didn’t OHKO it, Gatonumerodos was capable of dumping that damage right back onto your pokemon with Damage Change. If your opponent’s pokemon was an undamaged non-EX, that meant that you’ve just OHKO’d his ‘mon, and healed yours.

So we take our main theme of damage exchange, and enhance it with:
* More HPs – Fighting Fury Belt adds 40 HP to our Mewtwo EX
* Energy Acceleration – the previously mentioned Malamar to which I added Max Elixir
* Agility and Precision – Guzma + Escape Rope allow you to get a hurt Mewtwo EX out of the active spot, and mix & match where you’re dumping the damage. Acerola is a last ditch effort to remove some damage.

I’m pretty pleased with this deck so far. It sets up quickly enough, and can hang with a lot of decks. You’d think Garbador is an autoloss with Psychic weakness, but don’t play too many item cards, and you’ll always be able to heal your cats. In fact against any deck with smaller pokemon (non EX/GX) — it’s pretty much an autowin if your opponent can’t muster 170 damage in a single attack. Just get three energy on Mewtwo EX, and you can coast to victory with damage change.

This is one of those decks that’s fun to play with and annoying to play against.

****** Pokémon Trading Card Game Deck List ******

##Pokémon – 14

* 1 Giratina {*} UPR 58
* 3 Inkay FLI 50
* 4 Mewtwo-EX BKT 62
* 1 Mimikyu GRI 58
* 2 Tapu Lele-GX GRI 60
* 3 Malamar FLI 51

##Trainer Cards – 34

* 4 Mysterious Treasure FLI 113
* 1 Lillie SUM 122
* 2 Pal Pad UPR 132
* 1 Acerola BUS 112
* 2 Ultra Ball FLF 99
* 2 Escape Rope PRC 127
* 4 Cynthia UPR 119
* 3 Guzma BUS 115
* 4 Max Elixir BKP 102
* 4 Fighting Fury Belt BKP 99
* 2 N FCO 105
* 2 Professor Sycamore PHF 101
* 1 Professor Kukui SUM 128
* 2 Field Blower GRI 125

##Energy – 12

* 12 Psychic Energy XYEnergy 8

Total Cards – 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

One comment

  1. Gotta say, it pleases me to see Mewtwo EX in a decklist before rotating out. It looks pretty solid from the looks of it, and back when Sun and Moon wasn’t out, Mewtwo was no laughing matter. Still remember one game in particular: it was my Mega Mewtwo X deck vs a Shiftry deck (the dual type one). He managed to put me in a difficult spot when he added more damage onto my attackers using Ariados, and I wasn’t able to draw into my megas since Judge kept locking my hand size. However, what I did have access two were two sets of cards: Vs. Seekers and Lysandres. From there I proceeded to Lysandre about 5 times the entire game, damage swaping onto his Ariados and Octillerys until finally I had Mega Mewtwo Y ready to go, and yup: just a wonderful game through and through.

    As for your list…it’s solid but flexible, so one could definitely swap out mons and whatnot. One random option for the deck would be the inclusion of the promo Mewtwo from Shining Legends. Pressure reduces damage as long as he’s active, which means that things like Flying flip would do no damage, and Buzzwole’s Jet put at minimum would only do 10 damage to the active and bench.

    Kudos to your deck!

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