Primarina — 150 HP — [W]
Stage 2 — Evolves from Brionne
Whenever you attach an Energy card from your hand, you may attach up to 2 Energy instead. (Ignore this effect if the Energy is attached to a Pokémon with an Ability other than Harmonics, or a Trainer card.)
[W][C][C] Hypno Splash: 80
Your opponent’s Active Pokémon is now Asleep.
Illus. Shin Nagasawa
Lost Thunder — 67/214 — Rare
C’mon, tell me you aren’t tempted by this card. Be honest – to be able to attach two energy every turn? What a huge advantage! And that’s in addition to Psychic Recharge, Beast Rings, Aqua Patch, or any other means of acceleration. AND it’s ANY energy – you could attach two DCE in the same turn!
Seriously, don’t try to tell me this doesn’t peak your interest. How feasible is it, how consistent will it be? I don’t know. But think about a Garchomp deck that has a Primarina on the bench. Or Blacephelon. Or Zeraora.
Maybe this will be a “trap” Pokemon, but you can be that I’m going to try to spring this trap! I just don’t know what deck I’m going to with this first. Maybe Garchomp. Maybe Turtonator. The only thing that holds me back is that the way it’s worded, it sounds like you have to have both energy in hand at the same time. Also, I’m sure it doesn’t stack. But still, this is definitely a Pokemon I’m going to try to tech into some lists.