Shedinja Analysis and a Deck that I’m now 13 W 0 L with

Hello Poke Pals – got a couple of things for you today.  First, I want to discuss a card coming out of the Lost Thunder expansion set.

Shedinja is a Stage 1 Psychic type Pokemon that has a pretty unique ability:

Ability: Life Vessel
Once during your turn (before your attack), you may discard all cards attached to this Pokemon and attach it to one of your Pokemon as a Pokemon Tool card. If the Pokemon this card is attached to is Knocked Out, your opponent takes 1 fewer Prize card.

So there are some pros and cons to this tech:


  • really punish decks w/ no field blower
  • turn the game into a ten (or more) prize game


  • 8 cards – lose consistency or late game cards or both
  • field blower
  • can’t use other tools
  • have to recycle energy as well as Pokemon that are KO’d

Part of what’s driving this is how badly I whiffed on Shrine from the last set.  And I know I’m not the only one, but I really want to find the card we’ve all over looked this time, and I’m wondering if that card is Shedinja.

So let me know what you think: is Shedinja worth playing?  Will I spend time and resources getting Shedinja into play that I should be devoting to attackers?  Will it make my deck too clunky?  Is it too easy to KO if Nincada gets stuck in the active early in the game?  Will players be running more Field Blowers? In September, only 29% of top finishing decks ran Field Blowers, and even then they only ran an average of 1.2 copies per decklist.  Only 23 of the top 77 from Memphis ran Field Blowers (30%), and 21 of the 23 ran only a single copy.  And if I can find a deck to pair this with Shrine, those Shedinjas might go even further….

Let me know what you think and if you have any ideas about what decks it might fit into.  And don’t say Lost March and give those guys any ideas!

And here’s the decklist for a 13 W 0 L Dawn Wings Necrozma deck I’ve been playing recently:

Link to a video showcasing this decklist: