Cofagrigus Giratina

Giratina and Cofagrigus combine to make one of the much anticipated new archetypes from the Lost Thunder expansion set.  They have a marvelous synergy – Cofagrigus send Girtatina to the discard as part of its attack, Giratina returns in the next turn to drop a damage counter on two of your opponent’s benched Pokemon.

Cofagrigus’ attack also allows you to send Tapu Lele GX to the discard pile after you’ve played her down and taken advantage of her unique Wonder Tag ability… where you can use Rescue Stretcher to function effectively as a VS Seeker and return her to your hand so you can take advantage of Wonder Tag another time.  This is an effect that almost no other archetype in the format today can execute on, and it gives this deck a tremendous advantage.

I also use Marshadow SLG in much the same way.  Not as frequently, but it can potentially be brought back to disrupt your opponent.  The problem with Marshadow is that Let Loose generally functions best in a deck that has some sort of non-Supporter draw support.  Zoroark GX, Zebstrika, Sylveon GX, Oranguru, even Magcargo are all decks that can more safely use Marshadow’s Let Loose ability.  Supporters make up the only draw support in my build.  You really don’t have room on the bench for any supporting bench sitters in this archetype.

I did not play any Guzmas in the first 8 games I played with this deck, so I took them out.  I am somewhat susceptible to decks that strand Pokemon in the active, so if you want to include a couple Guzmas that’s fine.

Here’s my list:

I went 13 W 8 L overall, but I made horrible blunders in a couple of the matches, and I really feel that there are at least two or three losses that would have been wins had I not completely biffed. This isn’t a particularly easy deck to play, and it will take a couple of matches at least to figure out the rhythm of the deck.
And I don’t know if it’s Tier 1 yet or not, but it’s pretty good and – as demonstrated by the video – it will win you some matches on the ladder.